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Architecture / planing

Architecture is a discipline shaped by rules, context, and human needs - a balance of function, aesthetics, and purpose. I follow these principles by creating and shaping spaces made just for you, tailored to your lifestyle, vision and the way you experience your environment. Every project is aligned with its surroundings, responding to the character of the location and the conditions it sets. My approach is to design thoughtfully, responsibly, and with intention - crafting spaces that belong to both you and the place they stand in.


Architectural Project Step-by-Step

Phase I - (Information Gathering and Analysis)

• Meet with the client to understand their needs, desires and budget.

• Collect base data: existing site plans, cadastral data, geodetic survey, zoning plans.

• Analyze the site: climate, orientation, neighborhood, access, legal constraints.

• Define the program of spaces: functions, areas, and requirements for each space.


Phase II - Conceptual / Preliminary Design

• Create sketches and multiple design concepts.

• Develop spatial layout and functional zoning.

• Create 3D visualizations for better client understanding.

• Present concepts to the client and select or combine the best solution.

• Obtain approvals for the conceptual design if required.


Phase III - Design Development / Construction Permit Project

• Prepare architectural plans: floor plans, sections, elevations.

• Develop structural design: load-bearing elements and framework.

• Plan building services: plumbing, drainage, heating, cooling, electrical systems.

• Specify materials and design details.

• Prepare documentation for obtaining a building permit according to local regulations.


Phase IV - Detailed / Execution Project

• Create detailed drawings for all elements with dimensions and materials.

• Include interior design and finishing details.

• Prepare technical specifications and calculations for contractors.

• Coordinate with engineers and other specialists.


Phase V - Cost Estimation and Tender Documentation

• Prepare cost estimates for materials, labor and equipment.

• Prepare tender or contractual documentation for contractors.


Phase VI - Construction Supervision

• Monitor construction to ensure compliance with the project.

• Manage changes and unforeseen issues during construction.

• Conduct final inspection and handover of the building.

Interior Design

Interior design Step-by-Step

Phase I – Initial Client Meeting & Site Survey

• Meet with the client to understand their desires and vision for the space.

• Collect base data: existing site plans.

• Discuss style preferences, functionality, budget, and priorities.

• Take measurements of the space, photograph existing conditions, and note any constraints.


Phase II – Conceptual Design

• Gather ideas and inspiration: styles, colors, materials, and overall atmosphere.

• Create sketches and basic layouts of the space.

• Develop functionality: furniture placement, room layout, circulation, and ergonomics.

• Present concepts to the client, gather feedback, and select or combine the best solutions.


Phase III – 3D Visualization

• Create realistic 3D renderings of the space with chosen materials, colors, furniture, and lighting.

• Allow the client to visually "experience" the space and confirm the final design.

• Make adjustments if necessary before moving to technical drawings.


Phase IV – Technical Drawings & Project Finalization

• Return to CAD/technical work: prepare detailed plans, sections, and interior elements.

• Specify materials, colors, finishes, and decorative elements.

• Prepare all technical documentation for contractors and finalize the project.

• The project is now ready for execution.

3D Visualization

3D visualization is a digital, three-dimensional representation of a space or object that allows you to see it as it is, before it is physically built.

In the context of interior design, this means:

• Creating a realistic representation of rooms, furniture, materials, colors, and lighting.

• Allowing the client to visually “walk” through the space and see how every detail will look.

• Helping the designer test layouts, proportions, and atmosphere before finalizing technical drawings.

In short: it is a way to experience a space in complete realism before the interior is physically built.


Setting the scene

• Import or model geometry: Import your CAD plans or create a 3D model of the space, including walls, floors, ceilings, doors, windows, and architectural details.

• Add furniture and decor elements: Model or import pre-made furniture models, accessories, and decorative pieces.

• Check scale and proportions: Make sure everything matches real-world dimensions for accuracy.


Materials and texturing

• Assign materials: Apply realistic materials to walls, floors, ceilings, furniture, and decorative objects.

• Use textures: Add bitmaps for realism (wood grain, stone, fabric, metals, etc.)

• Adjust material properties: Reflection, gloss, bump/normal maps, displacement for additional detail.

• Organize materials: Name them properly and arrange them in layers for easy adjustments.


Adjust lighting

• Natural lighting: Add Corona Sun & Sky system or HDRI maps for realistic daylight.

• Artificial Lighting: Place Corona lights such as spotlights, surface lights, or IES profiles for interior elements.

• Balance intensity and color temperature: Provide realistic and pleasing lighting.


Camera Setup

• Add cameras: Use a Corona camera or a standard 3ds Max camera.

• Set the field of view: Typically 24–35 mm for interior shots to avoid distortion.

• Adjust position and height: Typically at eye level (1.6–1.7 m) to mimic the human gaze.

• Test compositions: Frame shots, check perspective and balance.


Rendering Settings

• Select Corona Renderer: Switch the render to Corona.

• Set the output resolution: For example, 1920×1080 or higher for client presentations.

• Adjust sampling and noise parameters: Balance render time and quality.

• Enable GI (global illumination): Usually the default settings are fine; they can be adjusted for speed or realism.

• Enable post-production options: Cut, glare, or tone mapping if needed.


Test render

• Render low-resolution previews: Check materials, lighting, and composition.

• Adjust settings: Fix materials, lighting intensity, camera angles, or composition issues.

• Iterate: Usually multiple test renders before final output.


Final render

• Render high-resolution image: When everything looks right.

• Check details: Look for noise, lighting balance, reflections, and material realism.

• Save render passes (optional): Diffusion, reflection, illumination, ambient occlusion for post-production flexibility.


Post-production

• Import into Photoshop or After Effects: Adjust color gradation, contrast, brightness, and add minor effects.

• Enhance realism: Add glare, blur, or subtle lens flare.

• Final adjustments: Remove minor imperfections, add vignette, or final touches.

Animation

Design stories in motion

3D animation - camera direction & framing workflow


Camera Planning & Positioning

• Place the camera at the starting point and set its height (usually 1.6–1.7 m for a human perspective).

• Rotate and tilt the camera to fit the desired frame and focus on important interior elements.

• Review the entire space and set design to determine the most appealing and functional angles.

• Create a storyboard or a series of sketches for each segment of the animation: where the camera enters, how it moves, and where it stops.

• Define the length of each scene and the tempo: how long the camera stays in one shot before moving to the next.


Camera Path

• Create a spline or keyframes that define the camera's movement path.

• Ensure smooth transitions: acceleration and deceleration should feel natural, without sudden jumps.

• Test camera movement in the viewport before rendering to check perspective and composition.


Framing & Focus

• Check the composition of each shot: golden ratio, spatial lines, furniture positioning, and details.

• Optionally add Depth of Field (DOF) for artistic effect and to focus on important objects.

• Adjust frame rate and shot duration so that motion looks natural and smooth.


Test & Corrections

• Render a low-res animation or preview to see how the camera "breathes" through the space.

• Correct:

     • Camera angle

     • Movement speed

     • Frame and object proportions

• Verify that all interior details are well highlighted and that there are no unnecessary empty spaces in the frame.


Final Review & Rendering

• Once all shots and camera paths are confirmed, the scene is ready for the final animation render.

• Frame rate: typically 30–60 frames per second, depending on the desired smoothness.

• Rendering is a time-consuming process: the computer processes each frame individually, which can take from several hours to days, depending on scene complexity and resolution.

• After all frames are rendered, they are compiled into a video, creating the final animation.

• Note: this is the phase where the computer "does its work", while the designer monitors quality and plans post-production if needed.

Price list

I do not offer fixed prices per square meter, per render/image, per visualization, or per hour.
My fee is calculated based
on the total square meter. This method serves as a starting point for pricing, while each project is unique and receives an individual, project-specific offer.

The final fee is defined by several key factors, including:

• overall project complexity
• scope of work
• total area
• level of detail, design intensity, and required documentation
• the timeframe in which the client expects the project to be completed

In general, larger projects result in a lower price per square meter, while smaller projects require greater focus and precision and therefore carry a higher unit rate.

I do not work on the principle of “will it be cheaper if we remove this or leave part of the project out.”
Every project is developed thoroughly and responsibly, with the same level of commitment to quality, functionality, and design integrity — ensuring a complete and professionally executed result. Each proposal is carefully prepared after reviewing the project requirements, so it remains clear, fair, and driven primarily by design quality.


If the offer does not suit you in any way, it is completely acceptable to say so openly. Transparent and honest communication is important on both sides.

Your project is important, but my time is equally valuable and carefully planned for each commission. This approach allows me to remain fully committed to every project, avoid overloading my schedule, and ensure realistic timelines and high-quality delivery without unnecessary delays.